It is unecessary and counter-productive to combine this option with manual affinity assignment. This is more of a last resort as its most likley to decrease performance. Click the Punishing: Gray Raven icon on the home screen to start playing. Complete Google Sign-in (if you skipped step 2) to install Punishing: Gray Raven. Install Punishing: Gray Raven (Developer KURO TECHNOLOGY (HONG KONG) CO., LIMITED). Increase the prcoessing priority of VLC to one setting higher than COD in the same task manager settings as the affinity. Search for Punishing: Gray Raven in the search bar at the top-right corner.This restriction may impact COD's performance. Optionally, you may also use the steps above on COD and check all but the last two processors.This restriction may reduce VLC's performance. Ctrl + Alt + Delete > Task Manager > (Expand More details) > Details > Right-click on vlc.exe > Set Affinity > Uncheck, select the two last processors.This may degrade performance of both apps if they need more CPU cores than what is allowed by the affinity restrictions. Manually change the CPU affinity to ensure VLC is operating on a CPU core unused or lightly used by COD.Filters: Ensure all are disabled/unchecked.Tools > Preferences > Show settings: All (Bottom Left).Eliminate VLC's post processing, which may reduce audio quality:.Step 2- Search for ‘ Advanced Settings ‘ which you will find at the bottom of the list. This will bring up the settings menu on your PC/laptop. Tools > Preferences > Audio > Output Module Step 1- Launch Bluestacks and go to ‘ Bluestacks Settings ‘ on it.These may invoke some other resource or playback compatibility issue - it depends on your system configuration and capability. Use an output setting other than DirectX audio output, file audio output, dummy audio output, or disable. Manually assign VLC's audio output module.There are a few things to try, each with their own drawbacks. Reasons for VLC Lagging or Stuttering: How to Fix VLC Lagging on Windows or Mac 1. This could be caused by both application using the same API for acceleration and the resource is being consumed by the game, or intermittently running of CPU compute due to the game.
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